Job Requirements
A Doctorate (NQF Level 10) in Animation, Game Design, or a related qualification with at least six (6) years of lecturing experience at the tertiary education level and/or industry experience, or an equivalent combination of relevant professional experience. Excellent English communication skills, both oral and written with proven competence in successfully sourcing research or project funding from third-party sources, as well as the successful initiation and management of research projects. Experience in curriculum design and development, along with strong management, organisational, and mentorship skills. Ability to teach courses in 2D and 3D Animation. Proficiency in any of the following software: Blender, Unreal Enginem Maya Cinema 40 and/or Unity.
Desirable skills include industry experience, sound design, and coding. Competence in establishing professional networks and maintaining industry connections, along with experience in developing postgraduate programmes as well as strong management skills and a proven record of raising substantial research funding. A credible record of lecturing, peer-reviewed publications, community engagement, programme coordination, and supervision of students (research) at both undergraduate and postgraduate levels. A sound research profile, with a Google Scholar h-index of 4, and successful supervision of Master’s (research) students will be an advantage.